The multimedia branch of 1C Company has been creating games since 1996 and has acted as the developer and publisher of several legendary series with titles such as King’s Bounty, Men of War, Space Rangers, IL-2 SturmovikHard Truck, Rig’n’Roll and Theatre of War as part of the catalog. 1C games are played by millions of people worldwide every year.

And we don’t ever stop, we continue to progress and mov forward. At the moment, we’re developing Caliber MMO and the new generation of IL-2 Sturmovik titles continue to grow and expand. Moreover, we have two projects that aren’t announced yet - a multi-platform RPG (PS4, Xbox One, PC) and a client free-to-play MMO for PC. We’re also doing localization and porting of key game titles of our partners - Warner Bros, 2K, Namco and Capcom in our Warsaw office.

Our goal is to make games and make them for gamers of all backgrounds. We focus not only on technology and nice graphics, but games that will win the people’s hearts. To achieve this goal, we’re throwing our entire souls into them and every time a player’s eyes lights up playing one of our games- it is a true victory for us. Come work with us if you want to do more than just write code or draw pictures… come MAKE GREAT GAMES!

24 July 2019
IL-2 Sturmovik - Developer Blog
Latest news directly from the developers
17 April 2019
Caliber - Developer Blog #17. Year-end results
In the last blog update of 2018, we tell about our plans for 2019
17 April 2019
Konstantin Gladyshev - KISS principle in the game development
The lead developer of Caliber talks about the principle of controlling the development complexity, main problems of the game software coding and addressing them as part of the product, not just separa
17 April 2019
Albert Zhiltsov - Shame and money
Reflections on money in the Russian game industry, income possibilities and necessity to become an entrepreneur
17 April 2019
Sergey Volkov - Go and work, enough spending time in social networks! Or how to build your personal
HR Director of 1C Online Games talks on what is good and what is bad for your personal HR brand
17 April 2019
Igor Gladyshev - Imitating a teeming activity: simple and convincing AI for games
The lead developer tells about creating the AI system for Cooperative game mode: how it was chosen, general algorithms and implementation examples
17 April 2019
Albert Zhiltsov - Science, not religion: building a team
At DevGamm 2017 in Minsk Albert talked about his experience on building a creative process and controlling it